
How I work
I create dynamic audio based on each project’s brief, considering the game’s story, design, and overall direction.
I pay close attention to detail, using sound to support the experience and suggesting ideas whenever they can strengthen the project.
My goal is simple: bring the game to life through sound.
Games
Here are some games I’ve worked on as a sound designer, composer, or both.

Silva
Silva is a platform action game with roguelike elements, set during the era of the transatlantic slave trade. Its soundtrack blends rock with Brazilian and African percussion, while the sound design takes a more grounded and realistic approach.
I used Sea of Thieves as a reference for the ship’s ambience, creating layers of sound that change as the player moves through different areas of the vessel.
The game’s demo has not been released yet, but I have already contributed to its audio.

Bounce Castle
Bounce Castle is a board game where you control a group of characters, defend crystals, and progress through different levels.
I’m currently working on the game’s sound effects, aiming for a playful, cartoon-like style while also bringing in fantasy-inspired textures and anime influences.
The playtest is still available on Steam.
Delta bullet
Delta Bullet is a stealth game where you take on contracts from different clients and get caught up with gangsters.
I composed the menu theme and created several sound effects, including gunshots, door sounds, map transitions, and headshot impacts.
For now, only the menu theme is available, as the game has not been released yet.
AstroShowDown
AstroShowDown is an action-puzzle game built around a dodgeball competition.
You use the ball to defeat enemies, clear stages, and work your way toward becoming
the tournament champion.
I handled all of the game’s audio, including music, sound effects, and menu ambience.
You can play the game on itch.io using the link below.



