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How I work

I create dynamic audio based on each project’s brief, considering the game’s story, design, and overall direction.

I pay close attention to detail, using sound to support the experience and suggesting ideas whenever they can strengthen the project.

My goal is simple: bring the game to life through sound.

Games

Here are some games I’ve worked on as a sound designer, composer, or both.

Silva

Silva is a platform action game with roguelike elements, set during the era of the transatlantic slave trade. Its soundtrack blends rock with Brazilian and African percussion, while the sound design takes a more grounded and realistic approach.

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I used Sea of Thieves as a reference for the ship’s ambience, creating layers of sound that change as the player moves through different areas of the vessel.

The game’s demo has not been released yet, but I have already contributed to its audio.

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Bounce Castle

Bounce Castle is a board game where you control a group of characters, defend crystals, and progress through different levels.

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I’m currently working on the game’s sound effects, aiming for a playful, cartoon-like style while also bringing in fantasy-inspired textures and anime influences.

The playtest is still available on Steam.

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Delta bullet

Delta Bullet is a stealth game where you take on contracts from different clients and get caught up with gangsters.

 

I composed the menu theme and created several sound effects, including gunshots, door sounds, map transitions, and headshot impacts.

For now, only the menu theme is available, as the game has not been released yet.

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AstroShowDown

AstroShowDown is an action-puzzle game built around a dodgeball competition.

You use the ball to defeat enemies, clear stages, and work your way toward becoming

the tournament champion.

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I handled all of the game’s audio, including music, sound effects, and menu ambience.

You can play the game on itch.io using the link below.

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Geeks vs trolls

Geeks vs Trolls is a physical board game. For its animated trailer, I created sound effects in collaboration with other audio professionals.

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The sound design was inspired by anime, especially Pokémon, as well as RPGs.

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Waving Around

Waving Around is a competitive game where players stomp the ground to create waves and knock out their opponents. I created the jump and stomp sound effects for the project.

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District Panic

District Panic is an action-packed arcade shooter set inside a computer under siege. You are the system’s last line of defense.

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I created several sound effects for the game, including gunfire, the spaceship’s engine, enemy impacts, and UI sounds.

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Castle of Vania

Castle of Vania is a Metroidvania-style game focused on combat and skill progression.

I worked on the soundtrack and sound effects, with a focus on synthesis and responsive audio feedback tied to the player’s actions.

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Rude Awakening Ep1

Rude Awakening is an animated short created by Team Horizon, centered on a fight over a box of cereal in a supermarket.

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I handled all of the sound design and mixed the final audio with music composed by another professional.

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10 hours before sunrise

10 Hours Before Sunrise is an 8-bit-style shooter inspired by 1980s B-movie horror.

I created the game’s sound effects and handled all of the audio for the cutscenes.

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Decklings

Decklings is a survival card game with deck-building elements.

I created sound effects for the game during development. The game has since been released on Steam, although some of my audio work is not included in the current build.

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Edens frontier

EDEN’S FRONTIER is an action RPG inspired by games from the 1990s and 2000s.

I’m responsible for all of the game’s audio, including sound design, music, and audio implementation using FMOD.

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